PM3.6 - Donkey Kong - Subaction - AppealS

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Stats

IASA: 80
Subaction Index: 0x1be

Scripts

Main

  1. AsyncWait(79.0)
  2. AllowInterrupts

GFX

    SFX

    1. SoundEffect1(2725)
    2. SyncWait(6.0)
    3. SoundEffect1(2725)
    4. SyncWait(6.0)
    5. SoundEffect1(2725)
    6. SyncWait(6.0)
    7. SoundEffect1(2725)
    8. SyncWait(6.0)
    9. SoundEffect1(2725)
    10. SyncWait(6.0)
    11. SoundEffect1(2725)
    12. SyncWait(6.0)
    13. SoundEffect1(2725)
    14. SyncWait(6.0)
    15. SoundEffect1(2725)
    16. SyncWait(6.0)
    17. SoundEffect1(2725)
    18. SyncWait(6.5)
    19. SoundEffect1(2725)
    20. SyncWait(7.0)
    21. SoundEffect1(2725)
    22. SyncWait(7.5)
    23. SoundEffect1(2725)
    24. SyncWait(8.0)
    25. SoundEffect1(2725)
    26. SyncWait(8.5)
    27. SoundEffect1(2725)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }